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      <title>RunUO Documentation - Class Overview - SkillCheck</title>
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      <h4><a href="../namespaces/Server.Misc.html">Back to Server.Misc</a></h4>
      <h2>SkillCheck</h2>
<h4>Nested Types: <!-- DBG-4 --><a href="Stat.html">Stat</a></h4>
      (<font color="blue">static</font>) <font color="blue">bool</font> AllowGain( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Skill.html">Skill</a> skill, <font color="blue">object</font> obj )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> CanLower( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Stat.html">Stat</a> stat )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> CanRaise( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Stat.html">Stat</a> stat )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> CheckSkill( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Skill.html">Skill</a> skill, <font color="blue">object</font> amObj, <font color="blue">double</font> chance )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Gain( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Skill.html">Skill</a> skill )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> GainStat( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Stat.html">Stat</a> stat )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> IncreaseStat( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Stat.html">Stat</a> stat, <font color="blue">bool</font> atrophy )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Initialize()<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> Mobile_SkillCheckDirectLocation( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="SkillName.html">SkillName</a> skillName, <font color="blue">double</font> chance )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> Mobile_SkillCheckDirectTarget( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="SkillName.html">SkillName</a> skillName, <font color="blue">object</font> target, <font color="blue">double</font> chance )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> Mobile_SkillCheckLocation( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="SkillName.html">SkillName</a> skillName, <font color="blue">double</font> minSkill, <font color="blue">double</font> maxSkill )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> Mobile_SkillCheckTarget( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="SkillName.html">SkillName</a> skillName, <font color="blue">object</font> target, <font color="blue">double</font> minSkill, <font color="blue">double</font> maxSkill )<br>
      (<font color="blue">ctor</font>) SkillCheck()<br>
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